Postings tagged with Miniature
Miniature goes Telepathy
Thanks to the work of Dariusz and Alban we now have P2P via Telepathy for Miniature.
Maybe it's worth to notice that we use Maemo's contact chooser here, and that it blends perfectly with our Qt application (we still have some crashes on our side though). Nice job ...
Logging facility for Miniature
On Maemo 5, log output from your app isn't always accessible to the user. This has created problems for Miniature bug reports (see bug #8124). To solve this, I created a "Game Log" screen which allows to filter the messages (by a given log level, I might want to allow combinations, too). It ...
Fragile API and invalid iterators
For the Miniature project I sometimes need to iterate over all graphics items in a QGraphicsScene, or more precisely, all items of a specific parent item, the chess board itself. For that, I use the QGraphicsItem::childItems() API. However, when used with STL-style iterators you have to be careful, since value types of that form can easily break the iterator idiom:
for (QList<QGraphicsItem *>::iterator iter = parent_item->childItems().begin();
iter != parent_item->childItems().end();
++iter)
{
...
First Miniature .debs sighted!
Thanks to Mathias, Miniature is now suitable for debian packaging. He also uploaded a first test balloon which at least allows you to move pieces around. Feedback is of course more than welcome.
Personally I wish the board's cell size could have been made bigger, but 60x60 pixels is already the upper limit. It is now up to us ...
Qt 4.6 for Maemo: It works!
Today at work, David King kindly informed me that there was some new Qt package in extras-devel. This could only mean one thing - I immediately fired up my scratchbox environment and installed the packages, trying to confirm that this new version would run with Qlom. And in fact, it was surprisingly painless. Thanks to autotroll, a simple QT_PATH env variable did all the magic, hooray! ...

